![]() I have to defeat the orcs, while trying to take out all of the Crows. While shooting at the fast moving crows, orcs start to attack once again. The mission is to take out the evil crows, one by one. After making my way through a few different packs of orcs, I walk through a couple of doors, to arrive at the Crow’s nest. I take them out with a few bow shots and my sword, and move on. While on the narrow bridge, orcs attack! A variety of 5-6 different orc types appear and start coming at me, bro. I start teleporting my way forward onto a wooden bridge connecting the two floating islands. But here we are, it loads up and I see a direct path ahead of me. I was pretty blown away by how fast the story missions were added into the game as I wasn’t expecting to see them until 2017. The first story mission I tried was one of the “A Murder of Crows” missions. ![]() At the time of writing this there are 4 different story missions to choose from as well as the “Portal Defense” which is the wave mode. The mission select has a superb mechanic, you simply pick up a glowing dagger and jab it into the map marker of the mission you want to start. You pick up your weapon equipment (sword, bow & arrow, you can opt for throwing blades instead of the sword if you prefer), then you look at the map and have 5 options already to choose from in terms of what mission to start. When you first open the game you now approach a big stone table with a scroll map laid across it. It was only just recently that the Adventure mode was rolled out to the early access game, but already you can see that it’s well put together and that there is great promise there. But one aspect that’s interesting to keep in mind: the “Trickster” is the portal! As the game receives further updates more of the story will come into play and by it’s official full launch, I expect we will all learn more about the Trickster and it’s legendary, turbulent history. I don’t want to get into the story too much, as there is still more to come and I don’t want to spoil anything. Back when it was still a wave shooter I was given a hint that the dev had a much more grand concept in mind and the more he unveiled the actual story line, the more I was impressed with the depth of the backstory. The more the dev gave me details on what the “Trickster” really is, the more I was intrigued. Great design, great enemies, wonderful level layouts, and a fantastic concept. From it’s inception, it had many things right. I was lucky enough to be a beta tester awhile back and really got to see this game grow from a simple but beautiful wave shooter, into a growing full blown procedurally generated adventure game, which keeps getting better with each update. ![]() I have a special relationship with the game Trickster. ![]()
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